# Norris Numbers

<https://www.teamten.com/lawrence/writings/norris-numbers.html>

- Host: [teamten.com](https://links.thingelstad.xyz/hosts/teamten.com/)
- Saved: February 20, 2018 (2018-02-21T03:30:00Z)
- Record: https://links.thingelstad.xyz/links/6ecaa3b0c715/
- JSON: https://links.thingelstad.xyz/links/6ecaa3b0c715.json

## What Jamie wrote

Interesting observations on the size of a codebase and the difficulty for programmers to manage it.

> At DreamWorks we had 950 programs for animators to use, and a line count showed that the larger ones all hovered around 20,000 to 25,000 lines. Beyond that it was just too much effort to add features.

## Facts

- Kind: [Page](https://links.thingelstad.xyz/kinds/page/)

## Appears in

- [WT42: Weekly Thing #42 / Feb 24, 2018](https://weekly.thingelstad.com/archive/42/), Programming

## Saved the same week

- [Moving a large and old codebase to Python3 – Anders Hovmöller – Medium](https://links.thingelstad.xyz/links/6bfc7d123ae9/) (medium.com, February 20, 2018)
- [Hyrum's Law](https://links.thingelstad.xyz/links/1c5b4e105c6d/) (hyrumslaw.com, February 20, 2018)
- [gitleaks: Searches full repo history for secrets and keys 🔑](https://links.thingelstad.xyz/links/2fdd3379f227/) (github.com, February 21, 2018)
- [5 Ways to Close the Strategy-to-Execution Gap](https://links.thingelstad.xyz/links/a752a51bae74/) (hbr.org, February 21, 2018)
- [Alto’s Odyssey: A sequel to one of our favorite iOS games](https://links.thingelstad.xyz/links/1f7ae95b3729/) (thesweetsetup.com, February 21, 2018)

## Elsewhere

- Wayback Machine: https://web.archive.org/web/*/https://www.teamten.com/lawrence/writings/norris-numbers.html
