Craft — PaulStamatiou.com
paulstamatiou.com/craft
What Jamie wrote
An interesting read on the concepts of quality and craft in the design of software. The article primarily is written from the aspect of the visual design and interactive paradigms of software, but the principles and themes could be applied to any type of building.
We've identified that quality is hard and that it's tied to a whole slew of things from culture and leadership to experience and tools. Quality is the way you work. Focusing on quality doesn't have to mean that suddenly your project scope has become bloated with a slew of tasks that will take 25% longer to complete. It can be prioritizing more complete, well-considered chunks of functionality.
This paragraph resonated with me because it is how I often see quality realized. It isn't through constant refactoring so much, as really understanding the problem you are solving, exploring the different solution paths, and then fully realizing that solution.