# Those virtual battlegrounds…. I lost my country but I gained a big pile of virtual gold

<https://swardley.medium.com/those-virtual-battlegrounds-feb3da18e0f0>

- Host: [swardley.medium.com](https://links.thingelstad.xyz/hosts/swardley.medium.com/)
- Saved: September 8, 2021 (2021-09-09T03:14:21Z)
- Record: https://links.thingelstad.xyz/links/bfee8f93d480/
- JSON: https://links.thingelstad.xyz/links/bfee8f93d480.json

## What Jamie wrote

Simon Wardley brings his mapping techniques to an interesting space. 

> Video games are now so widespread and immersive that they must be considered a powerful channel for spreading values rivalling that of radio, television and film. These are all enablement systems for values, allowing our values to diffuse throughout our own and other collectives. 

I think you can extend this thinking in some interesting ways. Isn't there something very similar to this in a meme like Qanon? Wardley extends this to [digital sovereignty](https://swardley.medium.com/digital-sovereignty-17853157e40a) which starts to touch on the idea that some far reaching crypto enthusiasts suggest vis-a-vis creating new digital states. 

🤔

## Facts

- Kind: [Page](https://links.thingelstad.xyz/kinds/page/)

## Appears in

- [WT194: Weekly Thing #194 / Writing, Playdate, OpenMoji](https://weekly.thingelstad.com/archive/194/), Notable

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## Elsewhere

- Wayback Machine: https://web.archive.org/web/*/https://swardley.medium.com/those-virtual-battlegrounds-feb3da18e0f0
